Name: Strategy Gulch (Beta 3)
Description: A Blood Gulch variant with the idea of strategy in mind.  Best played with all vehicles at maximum.
Map Size: Medium
Map Type: Mod (Beta)
Author: Dave (a.k.a. Rambo)
E-Mail: admiral2784@rochester.rr.com (please delete)

Notes: Tired of the same old Blood Gulch?  Even more sick of people who claim to be 1337 but are really n00bs, going in to your base while a Warthog with a gunner drives around spewing bullets and pwning people like l4m3rz?  Well, this map is for you because I based this on strategy and not free-for-all n00bnism!

LAAG turrets and Warthog turrets have a maximum of 1000 rounds and a 60 round clip with 4 second reload time and the rate of fire has been reduced from 15 to 10 to give it a more realistic feel.  Rocket Warthog turrets and stationery Rocket turrets have 2 shells per clip now instead of 3 and Rocket Warthog turrets have 40 rockets total while Rocket turrets have 60.  Scorpion turrets still have unlimited (virtually) ammo but I intend to change this.

Vehicles include:

This is basically a Human-only map so here are the following modifications.

-Warthog
-Rocket Warthog
-Scorpion
-Kestrel
-LAAG Turret
-Rocket Turret

Weapons include

-MA2B Assault Rifle
-Uzi
-Energy Sword
Battle Rifle (Silver)

NOTE: If you have a map already called "theghost'sbloodgulch" then you may not be able to play this map.  This will change in the final release as right now I'm still deciding on what to call this thing and am looking for feedback via AIM in order to see if its worth finishing.  This is my first map and I want to see how well my talents take on to the scene.

My AIM is Guardian2433 so feel free to send feedback to me if I'm online.

Things I need help with:

-Help with taunt sounds like in CopGulch
-Help with putting the Hog Radio on the flashlight button and not the weapon like it is now.

Ask on AIM if I need help because things may change in the future.

Credits

All sounds except those otherwise recognized were implemented by me although I did not create them as they were taken from either sound libries I have or other video games for the quality boost.  The customizations to the Warthog, Rochet Warthog, LAAG, and RL_Turret weapons were done by me in the hopes it would promote strategy and lessen n00bnism under the guise of being 1337.  The rest of the credits go out to the following people for the following contributions.

Original BSP: TheGhost

Vehicles

LAAG Turret: TheGhost
Rocket Turret: TheGhost
Scorpion: Bungie/GearBox
Kestrel: Wave_of_lag
Warthog: Bungie/GearBox
Rocket Warthog: Bungie/GearBox

Weapons

MA2B: (DA)Ender
Uzi: PyThOn
Energy Sword: Jahrain
Battle Rifle: ace

Sounds

Warthog/Rocket Warthog:

	-Sound Ideas Series 6000 library
Background SFX:
	-Sound Ideas Series 6000 library (Nature disc)
	-Call of Duty PC (Multiplayer)
MA2B Assault Rifle:
	-Hollywood Edge Premiere SFX library Disc 9
Uzi:
	-Hollywood Edge Premiere SFX library Disc 9
Pistol:
	-Enter The Matrix
Battle Rifle:
	-Hollywood Edge Premiere SFX library Disc 9
M-60 (Used on the Warthog/Rocket Warthogs and stationery LAAG turret):
	-Hollywood Edge Premiere SFX library Disc 9
Chaingun (Attached to Scorpion's secondary fire):
	-Sound Ideas Series 6000 library Military CD

Special Thanks go out to Tuwdburgaler for helping fix the collision on the Kestrel and also to my eyes, crappy as they may be, for noticing the red print in the vehicle file and fixing it!  Now the Kestrel is 100% functional and flawless in every aspect.

There is a siren on the stationery turrets used at the bases and by the second cave and mountain ridge.  To activate, mount the turret and press the secondary fire (grenade) button.  This will alert nearby allies of intruders from the opposite team, or so it was intended.  Best used in team games only as it would be pointless in free-for-all games.  The Hog Radio is also mounted to secondary fire button on both the rocket and regular Warthogs.


Have fun and enjoy!